![]() ![]() ![]() Not Val's disreputable friends, but dragging objects around your colonies at will. Or put one on top of a tall ship, attach the rope to the back of your Kerbal and lower yourself to whatever you want to work on without worry of smashing into the solar panels below. Getting back up is a bit trickier, but at least the work is done.ģ) Tow-bars, no more single piece gigantic rovers, add a trailer to bring fuel, science, whatever behind you.Ĥ) Attach various sizes of cargo cubes and liquid storage containers to brackets on the side of ships to move items around, get to where you're going, move the cube to a lander's bracket and take it down to the planet/moon. So once you've designed a standard vessel for cargo containers, you can simply change the containers or their contents to suit that day's need and launch it without reengineering the entire vessel.ĥ) The ability to put things on the ground, carry medium-sized objects on someone's back, or do team lifts if a module is too heavy. If you want to move a 2.5 ton object, you need 3 EVA kerbals (1 per ton) to do the task. So if you break an engine off on landing, you can either have one guy add a bunch of radial engines using a wrench, or a few guys can add one big centrally attached engine working together with one electric screwdriver. KAS is not as polished vs KSP's EVA Construction for making well-balanced ships (no center of mass/thrust/lift views), but it's much more powerful for constructing larger items and the gameplay aspects.Usually the easiest way to install addons is to use the CKAN (Comprehensive Kerbal Archive Network) utility, which handles finding and installing mods for you. The facility has its own wiki and may be downloaded from (The usual caveats about downloading and installing modules from third party sites apply) #Kerbal space program game mods install# Once you've downloaded it, save it somewhere useful (such as My Documents or the Desktop) and open it - it should locate the KSP directory automatically and present you with a list of mods you can install. However, some mods may still require manual installation, for which the details are below. ![]() In general addons are installed into the GameData directory. If the installation technique differs there is usually a more detailed description in the readme, on the Curse page or in the forum's opening post. Some mods directly distribute the content which should go into the GameData directory, while others distribute the GameData directory in which all new directories are. There are also some cases in which the root directory of the zip is itself containing a GameData directory. #Kerbal space program game mods manual#.#Kerbal space program game mods install#.#Kerbal space program game mods how to#. ![]()
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